Overview

After thousands of years of a brutal galactic civil war between the Core (who embrace digital mind-transference) and the Arm (who fight for cloning rights and biological freedom), the galaxy has been stripped entirely of its natural resources. Armed with a single Commander unit, you must drop onto metallic worlds and alien landscapes to establish automated resource extraction loops and build mechanical armies to completely purge the enemy faction from existence.

Visual Archive

Behind The Scenes

Lead designer Chris Taylor pushed the technical limits of late-90s hardware by making Total Annihilation one of the first strategy games to feature true 3D models and realistic physics tracking. Artillery shells followed genuine trajectories calculated by height elevation, wreckage remained on the battlefield as physical cover blocks, and the game supported massive unit selections that completely dwarfed the hard limits of competing strategy titles.